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About The Education ArcadeTHE EDUCATION ARCADE The Massachusetts Institute of Technology and University of Wisconsin-Madison have joined forces to catalyze new creative, teaching, and learning innovations around the next generation of commercially available educational electronic games. The Education Arcade, a two-year-old research and educational initiative established by leading scholars of computer and video games and education at both universities, plans to focus efforts by partnering with educational publishers, media companies, and game developers to produce new educational electronic games and make them available to a larger audience of students and their teachers and parents. Background Previously, researchers at MIT have explored key issues in the use of a wide variety of media in teaching and learning through the Games-to-Teach Project, a Microsoft-funded initiative with MIT Comparative Media Studies that ran between 2001 and 2003. The project resulted in a suite of conceptual frameworks designed to support learning across math, science, engineering, and humanities curricula. Working with top game designers from industry and with faculty across MIT's five schools, researchers produced 15 game concepts with supporting pedagogy that showed how advanced math, science and humanities content could be uniquely blended with state-of-the-art game play. Future Focus By serving as the glue between university-based research and commercial product development, the Education Arcade is uniquely poised to make a profound impact on the production and use of games in the classroom and beyond. Education Arcade contributions to game production include (1) creative contextual development; (2) pedagogical and learning framework development; (3) curricular and teacher support; and (4) assessment and student evaluation studies. Initial corporate and development partners will be announced in early 2006. Directors
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